
A consequential anthology that asks if there are people not worth saving.
The empire of Savedinhem has fallen for the second time, this time from within. Devils of lies laid a decades long plan to bring the empire low, now they work towards ends unknown. The people of Savedinhem are suffering worse than they made their colonies suffer. The central question this anthology asks is, is this hell on earth deserved, or should these terrible people be saved from their doom? The campaigns explore the selfish, self centred, egotistical people left behind in the ruins of Savedinhem who literally cannot save themselves as their lives depend on it. Claiming the imperial throne is more important than defeating the beings invading from another plane. Do the characters have the heart to stick around, or will they leave these people to their fate?
A Call From the Darkness*
A land of malevolent shadow has found a new insidious foe. Players will navigate the terrifying dark of Daediumni as a fallen empire fails to put itself back together.
Sundered Earth***
Thursdays at 1pm EST - Sonosci
Fanatical followers of the god of ego, the Titan, have come home to reclaim their fallen empire. All must bow to their might. The twist is that it’s the players playing the villains, building their forces to one day confront the other player groups.
Warriors of Light’**
Soqurun
This land was never conquered, but many times invaded. Now their would be oppressors are threatened by a more dangerous enemy. Should they be left to their fate, or will this people rise to the occasion.
Lost in Transit**
After conquering the forces of lies in their own land, Fellians travel to a meeting in Soqurun. Their ship is attacked and the crew finds themselves on brutal, violent shores. The locals have a passion for killing, wether it be their neighbours or stranded strangers.
The Echoes of Psudyra*
Wundiscem
Glory to Eternia! One of the few places not to fall to the corruption of lies, how long will that remain true? The mind games of devils and the mind games of psychic beings intertwine against the frail mortal will. This mind-bending story will
The Words that Follow
The World
High fantasy adventure across settings and planes as you race against the machinations of lies. ‘What is true?’ becomes an increasingly terrifying question to ask.
*** = Running
** = Jesse prioritizes these stories
* = Jesse is more interested in these stories
Out of Hell, into Darkness**
The Hell of Sterinael
There are many layers of politics in the hell of lies. The only way to escape is by outplaying a devil, or getting lucky. All eyes are watching, in light and shadow.
The War of Greens*
Esatella
In the idyllic savedic eastland, in the folds between empire and corruption, a small people with big hearts try and survive the terrors of this changing world. There are few places that hold such beauty, and witness such terror.
A Ground Broken Once More
Osidenico
The demigods of Osidenico sacrificed countless lives of their people to expel an empire that would fall only years later. The pain of their choices have created a people eager for new direction, and the gods of lies have need of eager people.
The Heartland
Quescidem
Left behind in the Imperial heartland. These characters awaken during a disaster, interrupting a body altering process. Players will write elements of backstory that could be assigned to any other player. The truth of who these characters were, and who they will be, will only be revealed in game.
The Terracotta Dragons
Donia
The empire fell from these lands, now something rises within its corpse. Your people must find the strength once more to expel an evil from your land, before it brings you down with the old empire.
The Shadows that Swallow Fire
Neideltheim
The frontier of a fallen empire becomes a doorway to another world. Death and shadow combat lies and light. The face of an ally could be the mask of an enemy. It is time to step into the world your forebears fought against.