A consequential anthology that asks if there are people not worth saving.
The empire of Savedinhem has fallen for the second time, this time from within. Devils of lies laid a decades long plan to bring the empire low, now they work towards ends unknown. The people of Savedinhem are suffering worse than they made their colonies suffer. The central question this anthology asks is, is this hell on earth deserved, or should these terrible people be saved from their doom? The campaigns explore the selfish, self centred, egotistical people left behind in the ruins of Savedinhem who literally cannot save themselves as their lives depend on it. Claiming the imperial throne is more important than defeating the beings invading from another plane. Do the characters have the heart to stick around, or will they leave these people to their fate?
We Know Not The Name of Light
Wednesdays at 6pm EST
Daediumni, Fellia
In the wake of a war to liberate their land from the corrupting forces of the pantheon of lies, our characters learn these forces dominate their neighbours and former conquerers. Our story follows the lives of these characters first rebuilding in the wake of their own hardship, before being sent to face the horrors in Savedinhem.
Daediumni is a land of malevolent shadow, where warmth falters, and night feels ever present. In an empire and continent filled with cruelty and pain, Daediumni is especially unkind.
Sundered Earth
Thursdays at 1pm EST
Sonosci
Fanatical followers of the god of ego, the Titan, have come home to reclaim their fallen empire. All must bow to their might. The twist is that it’s the players playing the villains, building their forces to one day confront the other player groups.
The Council of Paqal
Fridays at 1pm EST
Soqurun
This land was never conquered, but many times invaded. Now their would be oppressors are threatened by a more dangerous enemy. Should they be left to their fate, or will this people rise to the occasion.
Lost in Transit
Fridays at 10pm EST
Andrioch
After conquering the forces of lies in their own land, Fellians travel to a meeting in Soqurun. Their ship is attacked and the crew finds themselves on brutal, violent shores. The locals have a passion for killing, wether it be their neighbours or stranded strangers.
The Echoes of Psudyra*
Saturdays at 6pm EST
Wundiscem
Glory to Eternia! One of the few places not to fall to the corruption of lies, how long will that remain true? The mind games of devils and the mind games of psychic beings intertwine against the frail mortal will. This mind-bending story will
The Devil’s Court
Wednesdays at 1pm EST
The Hell of Sterinael
There are many layers of politics in the hell of lies. The only way to escape is by outplaying a devil, or getting lucky. The story follows mortal attendants to a court of devils. There are no allies here, not even within your own party. This is a dangerous political game about survival, spite, hope, and desire.
The War of Greens*
Sundays at 1pm EST
Esatella
In the idyllic savedic eastland, in the folds between empire and corruption, a small people with big hearts try and survive the terrors of this changing world. There are few places that hold such beauty, and witness such terror.
The Broken Heartland
Fridays at 6pm EST
Quescidem
Left behind in the Imperial heartland. These characters awaken during a disaster, interrupting a body altering process. Players will write elements of backstory that could be assigned to any other player. The truth of who these characters were, and who they will be, will only be revealed in game.
The Terracotta Dragons
Thursdays at 10pm EST
The empire fell from these lands, now something rises within its corpse. Your people must find the strength once more to expel an evil from your land, before it brings you down with the old empire.