Daediumni
Daediumni is one of the seven lands on the continent of Savedinhem. It is the least forgiving land in the continent, it has a powerful connection to the shadowed depths, and its ages are defined by their relationship to a dark malevolent force of shadow called Tenebris Daedum. The forests of Daediumni are dry as sand, but the trees never fall. Great fires may burn, across the land but the trees will remain as ash as they regrow. Shadows grow unnaturally long across the forests, as beings of shade stalk the canopies. The Imperial influence helped stabilize the land to become prosperous under heavy oversight.
The mountains of Daediumni cast long and dark shadows, disobedient to the daylight. The most drinkable water in Daediumni can be found in snow and ice, though some snows are dark hallucinations. The mountains hold little life, but what is there is isolated and resilient.
The everdark deserts are the most honest place in Daediumni. The cold, dry sands support no life, and the pools of shadow proudly consume all light and life. One of these dark pools is said to contain the gateway to the city of Everdark.
The Undervale is the home of an ancient shadowy demigod, bound many centuries ago, amongst the ruins of a near great civilization, the Old Daedum. The arms of Daedum are structures reaching into the surface, connecting the surface and the undervale. Many friends of the dark lurk in the undervale, and through the arms of Daedum they crawl their way to the surface.
The Story - Tales of A Shattered Empire
The Empire of Savedinhem has fallen, and in its ruins endless conflict stirs across the land. The hand which fell the empire, the forces of the god of lies bide their time, stalking and stealing the occupants of Daediumni. The Dark Imperium rules behind the might of the darkspire, having left everyone outside to suffer. Eratus’ 2nd legion, loyal to the fallen empire hold the imperial city of Aedina, their intention to install the heirs of the fallen empress on the imperial throne when the empire once again rises. Those Who Walk The Shadowed Path, the inheritors of the pre imperial culture, hide from the violence in the Everdark. Maedina’s hand follow another imperial leader who would put themselves on the throne, allied with Those Who Walk The Shadowed Path. The Shadowblooded Relegates follow the dark demigods of Daediumni, and seek to plunge all into darkness, though they operate as a small cult relative to the sizes of the rest of the factions. Finally the Covillians lend their assistance to all in the land and beyond.
With 3 different imperial factions, 2 local factions, and 2 forces plotting on a scale that reaches far outside the borders of the land, Daediumni seams doomed to eternal strife. Though it is said things will change.
Demigods
Tenebris Daedum
Tenebris Daedum is an all consuming entity from the depth of shadow. It is a major demigod, and immensely powerful, though it has been bound by seals in the darkspire for an age, the time is coming for its release
Atoscine The Still Shadow
The still shadow gives their followers mastery over shadow, stealth, and silence. Their teachings, and their magics, their followers are amongst the few living beings who can survive encounters with the servants of the dark.
Atoscine is a cloaked figure, their original form is unseen, their voice is a gentle whisper, always heard from behind the ear.
Lileo The Shadow Eye
Lileo teaches their followers to see dangers in the dark, and see within themselves. The shadow eye helps their followers confronts the violence within themselves, and control it.
Lileo is a faceless humanoid figure, who is said to have an eye within their head. They have writings and tomes marked by a black eye which spread their teachings, as well as many small temples, effigies, and idols across Daediumni.
Maros The Silent Peace
Maros teaches their followers to feel peace in the face of the horrors, sometimes in seemingly inhuman ways. Maros is a great healer, through their power they are able to save many from death.
Maros is a tall slender figure in flowing robes, with a kind face.
Syliani
Syliani is the harbinger of the dark prophecy, who is said to help Tenebris Daedum unleash itself on Daediumni. Syliani see all with eyes on each feather of its white wings. Syliani appears angelic, emitting light that pierces all darkness, but they say Syliani is the most dangerous of the demigods of shadow. They are said to have a black beak that spilts a dozen ways when it opens to reveal many mouths.
The Shadowstaff Darkmage is Syliani's right hand, a dangerous foe who lends their voice to the strange demigod.
Idiscon
Idiscon travels the land, killing creatures who walk the light. They hang them in the forests and transmute their essence into a shadowy sap that the shadowblooded relegants collect and consume. They leave thin shadowy webs up in the treetops in their wake, if you find them you should travel far away lest you are hung in the trees and drained.
When light hits the webs they cast beams of darkness, just as light would break through a canopy.
Idiscon is the great harvester, scout, and protector of Tenebris Daedum's intent.
Keeper Of The Ashen Gate
Great mound of living ash, ashen bone that do stab? Do a stabby stab? Yes these are the notes I have on this demigod for now.
Seasons
Stillwinter
Stillwinter is when the deepest of colds set into the dry land. Shadows move while the rest of life stands still in fear.
Sparkheat
Sparkheat is the season of fire, where forest burn and turn to ash.
Fadecrest
Fadecrest is the longest season, as the light grows the shadows writhe and retreat.